... Artificial Intelligence can help us, it also threatens to make itself our master by reducing humans to simple slaves to performance. Artists have extensive experience of this dangerous game: from the first ...
... technology has inspired game developers for years, artists and storytellers have only just begun to explore the possibilities offered by VR. CC introduces a range of Danish and international artists who ...
... and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost’s satiric Facebook game Cow Clicker, and the revolutionary ...
... changed the rules of the game in work and play, in politics and economics, and in artistic imagination and cultural sensibility. Copresented by Chronus Art Center, Shanghai, ZKM | Karlsruhe, and the Nam ...
... in media culture and digital art. Stedelijk Museum Amsterdam was quick to devote attention to digital art, with exhibitions such as Next Level – Art, Games and Reality (2006) and Deep Screen – Art in Digital ...
Existence explores the potential of videogame and virtual reality techniques to propose an interactive reflection about human mortality. The 3D experience, created by the Human-Computer Interaction ...
... faux con game on the home turf of the business world’s profiteers? What are the contents of our understanding of artistic “works” and their spaces? What does collaboration mean in this context and what ...
... at the moment when a small difference suddenly reveals that it is not one of us, and so creates a psychological shock.
By an artistic game of quote, deconstruction and reconstruction, of recuperation ...
... casi può sembrare, soprattutto ai non iniziati, che quelli della tecnologia siano processi irrazionali e misteriosi che complicano la comprensione, in realtà la loro capacità di creare collegamenti e funzionare ...
... and deceptions of software, electronic gadgets, games and other devices—with an emphasis on how they become old and quickly out-dated—Arcangel’s art eulogizes technology’s built-in obsolescence while also ...
... case history. Adottando un approccio esperienziale, il volume riunisce dimensione desk e field e innesta tra esse un legame che consente di mettere in luce nuove categorie di analisi, individuando quella ...
... 2013, giorno in cui Jorge Mario Bergoglio è stato eletto Papa Francesco, i collegamenti via webcam sono notevolmente aumentati. Nei tre mesi che hanno preceduto l’elezione del Pontefice, i contatti erano ...
... statunitensi, insegna Literary Studies alla Arizona State University. Svolge attività di ricerca presso il Games, Learning, and Society Group della University of Wisconsin-Madison ed è membro della National ...
... tra i maggiori successi mondiali delle ultime stagioni sono opere transmediali (Harry Potter, Twilight, Avatar, Assassin’s Creed, Il Cavaliere oscuro, Star Wars, Games of Thrones, Tron, Lost). E la storia ...
... scientifiche in ambito psicologico. Attraverso un'analisi critica e sistematica, l'attenzione viene posta infine sulla componente patologica e sui pericoli comunemente associati ai videogame. L'obiettivo ...
... the Internet opened a multiverse of possible ways to render, perceive and copy the world around us. Social networking interfaces, video game systems and reality television additionally provide new avenues ...
... the Better (1988). The archive includes a variety of early models of televisions and video projectors, radios, record players, and cameras. Toys, games, folk sculptures, more than 300 books and magazines, ...
... lo sportello bancario e il 9,8% per mezzo del bancomat. E sono sempre meno gli italiani che si recano alle poste per operazioni elementari che si possono sbrigare anche a distanza, come il pagamento delle ...
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Il piacere di giocare esce dai confini tradizionali e si estende online, con una novità. Cittadini e imprese, casalinghe e studenti partecipano sempre più ai cosiddetti serious games, i giochi in ...
Il MoMA (Museum Of Modern Art) di New York ha acquisito una selezione di 14 videogiochi, ma la collezione è destinata ad arricchirsi perché ne prevede quaranta. Le opere verranno esposte ...
A Roma è stato appena inaugurato il primo museo del videogioco in Italia. È il secondo in Europa dopo quello di Berlino. Si chiama VIGAMUS e occupa una superficie di 1000 mq. Il percorso racconta ...
... reveals that it is not one of us, and so creates a psychological shock. By an artistic game of quote, deconstruction and reconstruction, of recuperation and hybridization, Zaven Paré assembly some simple ...
... fotonica integrata. L’interconnessione tra i cosiddetti “data centers”, i computer della rete Internet, l’accesso domestico alla rete e i collegamenti telefonici condividono un’infrastruttura di rete in ...
... anche collegamenti a internet ed altre applicazioni interattive. Diversi i tipi di Tablet oggi in circolazione, dal più famoso iPad della Apple, ai Tablet Android a quello in costruzione della Microsoft, ...
... di Assassin’s Creed presso il Museo Nazionale della Scienza e della Tecnologia, è un progetto curato da Debora Ferrari e Luca Traini legato a Game Art Gallery (lo scorso anno ha portato l’arte dei videogiochi ...
Assassin's Creed Art (R)Evolution
A cura di Debora Ferrari e Luca Traini
Edizioni Skira 2012
www.skira.net
Assassin’s Creed Art (R)Evolution è il primo catalogo d’arte ...
... performances are held in videogames, images are appropriated from random personal computers, a webcam suicide is simulated, fake sculptures are attributed to revered artists and potentially toxic artifacts ...
... altri enfatizzeranno le assonanze con le costruzioni di un Moholy-Nagy; altri ancora immagineranno perfino un legame con i fotogrammi di Luigi Veronesi. Un gioco irresistibile al quale lo stesso Cadioli ...
Alternate Reality Games (ARGs) challenge what players understand as "real". Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities ...
Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, ...
Gameplay journeys to the origins of video games, analyses their language and highlights the impact they have had on popular digital culture and on art and society. The exhibition is designed ...
Alternate Reality Games (ARGs) challenge what players understand as "real". Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities ...
Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, ...
Gameplay journeys to the origins of video games, analyses their language and highlights the impact they have had on popular digital culture and on art and society. The exhibition is designed ...
Alternate Reality Games (ARGs) challenge what players understand as "real". Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities ...
Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, ...
Gameplay journeys to the origins of video games, analyses their language and highlights the impact they have had on popular digital culture and on art and society. The exhibition is designed ...
Alternate Reality Games (ARGs) challenge what players understand as "real". Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities ...
Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, ...
Gameplay journeys to the origins of video games, analyses their language and highlights the impact they have had on popular digital culture and on art and society. The exhibition is designed ...
Alternate Reality Games (ARGs) challenge what players understand as "real". Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities ...